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pre season rough summory

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Post by Raenef 24th October 2013, 04:18

- We're going to be doing a lot of work here, including a new item slot for specialized vision items, per-player ward limits, and more ward options.


- A new jungle is inbound – including new items for carry-style junglers, better rewards/gold flow, and a new fourth monster camp that will provide new clear routes and strategies while opening up the jungle role to more champions.

- Support gold is going to be heavily adjusted to put more money in the pockets of duo-lane supports; we'll also be introducing new items (and refining old ones) to put that gold to good use

- Game flow and mathematical system changes will reduce team snowballing. Changes to tower and first blood rewards, assist streaks, dragon rewards, a revised brush layout and experience changes will all create an experience that constantly rewards good play.

- Masteries will be revamped along with our seasonal update and, while we won't be doing a significant Mastery rebalance (except when targeting specific roles), we'll be aiming to offer more opportunities for diversity. For Runes, our core focus will be on creating more dynamic and balanced Rune

-
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Post by ThatOnePikachu 24th October 2013, 10:48

Yea, I'm interested to see how they will change the jungle. I kinda want more money and diffrent possibilities, but on the other hand. I'm quite used to the way it is now. It'll be a bit annoying in the beginning probebly getting used to it.
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Post by Blomsberry 24th October 2013, 13:15

It looks really scary tbh ... This part " Game flow and mathematical system changes will reduce team snowballing. Changes to tower and first blood rewards, assist streaks, dragon rewards" really scares me ...

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Post by Raenef 24th October 2013, 15:01

i think they want to make it easier or posible for comebacks if ur team is behind
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Post by ThatOnePikachu 24th October 2013, 16:00

This will make lategame teams more effective then I'm guessing. Since you'll be able to get back into the game much easier after taking a bit of a beating against an Earlygame team.

On the new camp, I hope it will be a new buff, yellow or something. Giving either 15 per 5 HP regen or +15 or +20 Movement Speed. Would be sweet to have. And it could be a Bear monster :)Like the movement speed from Bear Stance from Udyr.
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Post by Raenef 24th October 2013, 16:28

i think it will be another small camp
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Post by ThatOnePikachu 24th October 2013, 16:38

I think it will be located behind the red buff camp, as it's the only open spot left on the map. But I find it odd placement aswell since it's so far in the back. If it's not a buff, it's barely worth taking.

I still hope it will be a Bear camp :p Hopefully holding a powerful movement speed buff (Melee champ ganks OP Very Happy)

This buff really could also make loads of changes to champions who would really become powerful with it like Shyvana or Malphite and others. Same with invading, people would be able to invade the "Yellow" buff to take away that huge advantage. Aswell as the red buff since it's so close to eachother.
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Post by Raenef 25th October 2013, 04:31

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Post by TT SCHUNDER 25th October 2013, 05:33

Dude Move speed buff totaly unfair and Op at Voli/Udyr etc. or do you want a over 9000 ms heca ganking you Very Happy ?

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Post by ThatOnePikachu 25th October 2013, 10:55

Hmmm, The vision changes are interesting but... This means people will have free wards most of the time. Which is VERY annoying for the Jungler because out of experience. I know the laner will NEVER buy a pink ward to remove the enemy wards :/

So that either means I have to find a long and risky way around, or to buy it myself with my low-Jungle-Budget .-.

I hope this just doesn't mean Ganks are gonna be utterly useless.
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Post by Raenef 25th October 2013, 12:31

nah the words will only be 1 min wards so 1 min is really short
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Post by ThatOnePikachu 25th October 2013, 14:38

Raenef wrote:nah the words will only be 1 min wards so 1 min is really short
Ye, but so is the cooldown on it. So if it works for 1 minute. And the CD in 2 mins. That's only 1 minute in between :/ + People can just buy normal wards aswell. So practically they have infinite amounts of wards.
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Post by maguster 1st November 2013, 01:22

i personally feel the ward limit is going to be a problem because this means support won't be able to ward even half that much wich in my opinion will feel like anyone can be a support now Razz

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Post by Cast 1st November 2013, 02:32

Pink wards will last until it is destroyed, which is definitely a buff to it.. It should be interesting to see the change in how vision works.
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Post by Raenef 1st November 2013, 09:22

it is a question if it is a buff

for example if i push them back to their tower i can have the pink ward for ever but if i get pushed back i loose vision
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Post by ThatOnePikachu 2nd November 2013, 15:27

However, only 1 Pink ward will be allowed on the map from each team. So you need to think about where to hide it and where it will be useful.

I wonder however, won't this make Eve OP again? Since everyone can see the pink ward and destroy it?
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Post by Raenef 2nd November 2013, 15:54

wasnt it 1 per player?

and they were thinking about taking oracle out too
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Post by ThatOnePikachu 2nd November 2013, 16:00

Ye, so now I'm thinking, where is the counterplay to Eve at.
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Post by Hijaubiru 6th November 2013, 06:14

http://euw.leagueoflegends.com/node/8251
"a new feature in the works that lets you queue up for a specific role, champion and position"
let me just leave this here Very Happy
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Post by Raenef 6th November 2013, 20:28

pre season rough summory EN_thumb

Players in Team Builder will be able to outline a strategy they are interested in playing, and the system will find teammates that share that vision. Feel like playing a double jungler strategy or want to send 5 players down the mid-lane? No problem. It might take longer to find 4 other players willing to try a crazy strategy but when you do, you'll know the entire team is bought in and you're going to have fun.

pre season rough summory EN2_thumb

2) Will Team Builder replace other queues?
a) Initially, Team Builder will be an entirely separate queue. We're looking forward to feedback from players and will use that feedback to determine whether this type of Champion Select is a good fit for modes like Ranked Mode but for now, we're focused on improving the Champion Select experience as an independent queue experiment.

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Post by Raenef 10th November 2013, 18:20

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