pre season rough summory
+3
Blomsberry
ThatOnePikachu
Raenef
7 posters
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pre season rough summory
- We're going to be doing a lot of work here, including a new item slot for specialized vision items, per-player ward limits, and more ward options.
- A new jungle is inbound – including new items for carry-style junglers, better rewards/gold flow, and a new fourth monster camp that will provide new clear routes and strategies while opening up the jungle role to more champions.
- Support gold is going to be heavily adjusted to put more money in the pockets of duo-lane supports; we'll also be introducing new items (and refining old ones) to put that gold to good use
- Game flow and mathematical system changes will reduce team snowballing. Changes to tower and first blood rewards, assist streaks, dragon rewards, a revised brush layout and experience changes will all create an experience that constantly rewards good play.
- Masteries will be revamped along with our seasonal update and, while we won't be doing a significant Mastery rebalance (except when targeting specific roles), we'll be aiming to offer more opportunities for diversity. For Runes, our core focus will be on creating more dynamic and balanced Rune
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- A new jungle is inbound – including new items for carry-style junglers, better rewards/gold flow, and a new fourth monster camp that will provide new clear routes and strategies while opening up the jungle role to more champions.
- Support gold is going to be heavily adjusted to put more money in the pockets of duo-lane supports; we'll also be introducing new items (and refining old ones) to put that gold to good use
- Game flow and mathematical system changes will reduce team snowballing. Changes to tower and first blood rewards, assist streaks, dragon rewards, a revised brush layout and experience changes will all create an experience that constantly rewards good play.
- Masteries will be revamped along with our seasonal update and, while we won't be doing a significant Mastery rebalance (except when targeting specific roles), we'll be aiming to offer more opportunities for diversity. For Runes, our core focus will be on creating more dynamic and balanced Rune
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Raenef- Messages : 220
Date d'inscription : 2013-10-18
Localisation : germany
Re: pre season rough summory
Yea, I'm interested to see how they will change the jungle. I kinda want more money and diffrent possibilities, but on the other hand. I'm quite used to the way it is now. It'll be a bit annoying in the beginning probebly getting used to it.
ThatOnePikachu- Messages : 158
Date d'inscription : 2013-10-22
Age : 28
Localisation : Belgium (Flanders)
Re: pre season rough summory
It looks really scary tbh ... This part " Game flow and mathematical system changes will reduce team snowballing. Changes to tower and first blood rewards, assist streaks, dragon rewards" really scares me ...
Blomsberry- Messages : 28
Date d'inscription : 2013-10-19
Re: pre season rough summory
i think they want to make it easier or posible for comebacks if ur team is behind
Raenef- Messages : 220
Date d'inscription : 2013-10-18
Localisation : germany
Re: pre season rough summory
This will make lategame teams more effective then I'm guessing. Since you'll be able to get back into the game much easier after taking a bit of a beating against an Earlygame team.
On the new camp, I hope it will be a new buff, yellow or something. Giving either 15 per 5 HP regen or +15 or +20 Movement Speed. Would be sweet to have. And it could be a Bear monster :)Like the movement speed from Bear Stance from Udyr.
On the new camp, I hope it will be a new buff, yellow or something. Giving either 15 per 5 HP regen or +15 or +20 Movement Speed. Would be sweet to have. And it could be a Bear monster :)Like the movement speed from Bear Stance from Udyr.
ThatOnePikachu- Messages : 158
Date d'inscription : 2013-10-22
Age : 28
Localisation : Belgium (Flanders)
Re: pre season rough summory
i think it will be another small camp
Raenef- Messages : 220
Date d'inscription : 2013-10-18
Localisation : germany
Re: pre season rough summory
I think it will be located behind the red buff camp, as it's the only open spot left on the map. But I find it odd placement aswell since it's so far in the back. If it's not a buff, it's barely worth taking.
I still hope it will be a Bear camp :p Hopefully holding a powerful movement speed buff (Melee champ ganks OP )
This buff really could also make loads of changes to champions who would really become powerful with it like Shyvana or Malphite and others. Same with invading, people would be able to invade the "Yellow" buff to take away that huge advantage. Aswell as the red buff since it's so close to eachother.
I still hope it will be a Bear camp :p Hopefully holding a powerful movement speed buff (Melee champ ganks OP )
This buff really could also make loads of changes to champions who would really become powerful with it like Shyvana or Malphite and others. Same with invading, people would be able to invade the "Yellow" buff to take away that huge advantage. Aswell as the red buff since it's so close to eachother.
ThatOnePikachu- Messages : 158
Date d'inscription : 2013-10-22
Age : 28
Localisation : Belgium (Flanders)
Raenef- Messages : 220
Date d'inscription : 2013-10-18
Localisation : germany
Re: pre season rough summory
Dude Move speed buff totaly unfair and Op at Voli/Udyr etc. or do you want a over 9000 ms heca ganking you ?
TT SCHUNDER- Messages : 45
Date d'inscription : 2013-10-20
Re: pre season rough summory
Hmmm, The vision changes are interesting but... This means people will have free wards most of the time. Which is VERY annoying for the Jungler because out of experience. I know the laner will NEVER buy a pink ward to remove the enemy wards :/
So that either means I have to find a long and risky way around, or to buy it myself with my low-Jungle-Budget .-.
I hope this just doesn't mean Ganks are gonna be utterly useless.
So that either means I have to find a long and risky way around, or to buy it myself with my low-Jungle-Budget .-.
I hope this just doesn't mean Ganks are gonna be utterly useless.
ThatOnePikachu- Messages : 158
Date d'inscription : 2013-10-22
Age : 28
Localisation : Belgium (Flanders)
Re: pre season rough summory
nah the words will only be 1 min wards so 1 min is really short
Raenef- Messages : 220
Date d'inscription : 2013-10-18
Localisation : germany
Re: pre season rough summory
Ye, but so is the cooldown on it. So if it works for 1 minute. And the CD in 2 mins. That's only 1 minute in between :/ + People can just buy normal wards aswell. So practically they have infinite amounts of wards.Raenef wrote:nah the words will only be 1 min wards so 1 min is really short
ThatOnePikachu- Messages : 158
Date d'inscription : 2013-10-22
Age : 28
Localisation : Belgium (Flanders)
Re: pre season rough summory
i personally feel the ward limit is going to be a problem because this means support won't be able to ward even half that much wich in my opinion will feel like anyone can be a support now
maguster- Messages : 81
Date d'inscription : 2013-10-29
Age : 29
Localisation : Belgium
Re: pre season rough summory
Pink wards will last until it is destroyed, which is definitely a buff to it.. It should be interesting to see the change in how vision works.
Cast- Messages : 31
Date d'inscription : 2013-10-19
Localisation : England
Re: pre season rough summory
it is a question if it is a buff
for example if i push them back to their tower i can have the pink ward for ever but if i get pushed back i loose vision
for example if i push them back to their tower i can have the pink ward for ever but if i get pushed back i loose vision
Raenef- Messages : 220
Date d'inscription : 2013-10-18
Localisation : germany
Re: pre season rough summory
However, only 1 Pink ward will be allowed on the map from each team. So you need to think about where to hide it and where it will be useful.
I wonder however, won't this make Eve OP again? Since everyone can see the pink ward and destroy it?
I wonder however, won't this make Eve OP again? Since everyone can see the pink ward and destroy it?
ThatOnePikachu- Messages : 158
Date d'inscription : 2013-10-22
Age : 28
Localisation : Belgium (Flanders)
Re: pre season rough summory
wasnt it 1 per player?
and they were thinking about taking oracle out too
and they were thinking about taking oracle out too
Raenef- Messages : 220
Date d'inscription : 2013-10-18
Localisation : germany
Re: pre season rough summory
Ye, so now I'm thinking, where is the counterplay to Eve at.
ThatOnePikachu- Messages : 158
Date d'inscription : 2013-10-22
Age : 28
Localisation : Belgium (Flanders)
Re: pre season rough summory
http://euw.leagueoflegends.com/node/8251
"a new feature in the works that lets you queue up for a specific role, champion and position"
let me just leave this here
"a new feature in the works that lets you queue up for a specific role, champion and position"
let me just leave this here
Hijaubiru- Messages : 71
Date d'inscription : 2013-10-18
Re: pre season rough summory
Players in Team Builder will be able to outline a strategy they are interested in playing, and the system will find teammates that share that vision. Feel like playing a double jungler strategy or want to send 5 players down the mid-lane? No problem. It might take longer to find 4 other players willing to try a crazy strategy but when you do, you'll know the entire team is bought in and you're going to have fun.
2) Will Team Builder replace other queues?
a) Initially, Team Builder will be an entirely separate queue. We're looking forward to feedback from players and will use that feedback to determine whether this type of Champion Select is a good fit for modes like Ranked Mode but for now, we're focused on improving the Champion Select experience as an independent queue experiment.
Raenef- Messages : 220
Date d'inscription : 2013-10-18
Localisation : germany
Raenef- Messages : 220
Date d'inscription : 2013-10-18
Localisation : germany
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